Xbox boss Phil Spencer just lately touched on the reasoning behind the Activision Blizzard acquisition, noting that the cell market is an enormous a part of why the transfer occurred.

The 12 months clearly began with a bang when Microsoft introduced it deliberate to amass Activision Blizzard, however the reasoning behind it, other than extra money in the long run, wasn’t fully clear. However chatting with Bloomberg, Spencer has shed some gentle, and evidently having extra video games on cell, and a bit extra on PC, was the primary driving pressure behind the acquisition.

“The largest gaming platform on the planet is cell phones,” mentioned Spencer. “One and a half billion individuals play on cell phones. And I suppose, regretfully as Microsoft, it’s not a spot the place we’ve got a local platform. As gaming, coming from console and PC, we don’t have plenty of artistic functionality that has constructed hit cell video games.”

Spencer goes on to clarify that while you’ve been across the online game house for some time, you’ll “know many of the creators on the market.” Which in flip means you’ll concentrate on what would possibly or won’t work on your personal wants, at the very least when speaking about acquisition.

“However we actually began the discussions, internally at the very least, on Activision Blizzard across the functionality that they had on cell, after which PC with Blizzard. These are the 2 issues that had been actually driving our curiosity.”

Cellular being of nice curiosity to Microsoft isn’t shocking in any respect, contemplating Diablo Immortal managed to soak up a ridiculous $100 million in simply eight weeks after it launched.

In 2020, Activision all expressed curiosity in making cell diversifications of all of its franchises in an traders name, and contemplating it has a lot of extremely popular titles like World of Warcraft and Overwatch at hand, there’s a lot for Microsoft to achieve.